public void ParsingData(InventoryManager inventory, EquipmentManager equip)
    {
        if (SaveInvenstr == "" || SaveEquipstr == "")
        {
            return;
        }

        inventory.ClearInventory();
        equip.ClearEquipment();


        // 인벤토리 로드...
        string[] valarr = SaveInvenstr.Split('|');


        foreach (var item in valarr)
        {
            // parsingArr[0] = name [1] = y [2] = x
            string[] parsingArr = item.Split(',');
            if (parsingArr[0] != "null")
            {
                GameObject gameObject = null;
                for (int i = 0; i < itemoffsetList.Count; ++i)
                {
                    if (parsingArr[0] == itemoffsetList[i].ItemName)
                    {
                        gameObject = CreateItemObject(itemoffsetList[i]);
                    }
                }
                if (gameObject != null)
                {
                    inventory.SettingInventoryItemSize(gameObject, int.Parse(parsingArr[1]), int.Parse(parsingArr[2]));
                }
            }
        }

        // 장비창 로드...

        string[] valarr2 = SaveEquipstr.Split('|');
        foreach (var item in valarr2)
        {
            string[] parsingArr = item.Split(',');
            if (parsingArr[0] != "null")
            {
                GameObject gameObject = null;
                for (int i = 0; i < itemoffsetList.Count; ++i)
                {
                    if (parsingArr[0] == itemoffsetList[i].ItemName)
                    {
                        gameObject = CreateItemObject(itemoffsetList[i]);
                    }
                }
                GameObject slot = equip.GetEquipSlot(parsingArr[1]);

                if (gameObject && slot)
                {
                    equip.EquipItem(gameObject, slot);
                }
            }
        }
    }