Beispiel #1
0
 private void FillDataTransferEquipment()
 {
     foreach (Equipment equipment in equipmentManager.GetCurrentEquipment())
     {
         dataTransferManager.AddEquipmentItem(equipment);
     }
 }
Beispiel #2
0
    private void Update()
    {
        //if (Time.timeScale > 0f)
        {
            if (!animator.GetBool("isAttacking") && !animator.GetBool("isPushing") && !animator.GetBool("isThrowing"))            // && !isDashing)
            {
                walkInput = new Vector2(Input.GetAxisRaw(walkHorizontalInput + inputExtensionString), Input.GetAxisRaw(walkVerticalInput + inputExtensionString));

                /*
                 * if (GameManager.singleGame)
                 * {
                 *      if(walkInput.x == 0f)
                 *              walkInput.x = Input.GetAxisRaw(walkHorizontalInput + "2");
                 *      if(walkInput.y == 0f)
                 *              walkInput.y = Input.GetAxisRaw(walkVerticalInput + "2");
                 * }
                 */

                if (walkInput.x != 0 && walkInput.y != 0)
                {
                    walkInput /= 1.5f;
                }

                if (walkInput != Vector2.zero)
                {
                    if (!isDashing)
                    {
                        speed = walkSpeed * (1 + (4 * timeSlowMoEffectValue));
                    }

                    animator.SetBool("isWalking", true);

                    if (walkInput.y < 0)
                    {
                        animator.SetInteger("direction", 2);

                        if (prevWalkState == 0)
                        {
                            comboKeys += "D";
                        }
                    }
                    else if (walkInput.y > 0)
                    {
                        animator.SetInteger("direction", 0);

                        if (prevWalkState == 0)
                        {
                            comboKeys += "U";
                        }
                    }
                    else if (walkInput.x > 0)
                    {
                        animator.SetInteger("direction", 1);

                        if (prevWalkState == 0)
                        {
                            comboKeys += "R";
                        }
                    }
                    else if (walkInput.x < 0)
                    {
                        animator.SetInteger("direction", 3);

                        if (prevWalkState == 0)
                        {
                            comboKeys += "L";
                        }
                    }

                    if (walkInput.x > 0)
                    {
                        sprRenderer.flipX = true;
                    }
                    else
                    {
                        sprRenderer.flipX = false;
                    }
                }
                else
                {
                    speed = 0f;
                    animator.SetBool("isWalking", false);
                }
            }

            //Potion
            if (Input.GetButtonDown(attackInput + inputExtensionString))
            {
                potionTimer = potionAttackButtonPressMinTime;
            }
            if (Input.GetButtonUp(attackInput + inputExtensionString))
            {
                potionTimer = -1000f;
            }
            if (potionTimer <= 0 && potionTimer > -900f)
            {
                EquipmentManager eqMan = GetComponent <EquipmentManager>();
                if (eqMan != null &&
                    eqMan.GetCurrentEquipment() != null &&
                    eqMan.GetCurrentEquipment().Length > 1 &&
                    eqMan.GetCurrentEquipment()[1] != null)
                {
                    eqMan.UsePotion(GetComponent <EquipmentManager>().GetCurrentEquipment()[1]);

                    if (playerNo == 1)
                    {
                        Subtitles.AddPlayer1Subtitle("Potion Used");
                    }
                    else if (playerNo == 2)
                    {
                        Subtitles.AddPlayer2Subtitle("Potion Used");
                    }
                }
                else
                {
                    if (playerNo == 1)
                    {
                        Subtitles.AddPlayer1Subtitle("Potion not equipped");
                    }
                    else if (playerNo == 2)
                    {
                        Subtitles.AddPlayer2Subtitle("Potion not equipped");
                    }
                }

                potionTimer = -1000f;
                potionUsed  = true;
            }
            else if (potionTimer > 0f && potionTimer > -900f)
            {
                potionTimer -= Time.deltaTime;
            }

            //Attack
            if (actionPoints >= attackActionDeplete &&
                !animator.GetBool("isAttacking") &&
                !animator.GetBool("isPushing") &&
                !animator.GetBool("isThrowing") &&
                !isDashing &&
                (Input.GetButtonUp(attackInput + inputExtensionString) /*|| GameManager.singleGame && Input.GetButtonDown(attackInput + "2")*/))
            {
                if (!potionUsed)
                {
                    comboKeys += "A";

                    if (comboKeys != "UA" && comboKeys != "RA" && comboKeys != "DA" && comboKeys != "LA")
                    {
                        animator.SetBool("isAttacking", true);

                        speed = attackSpeed * (1 + (4 * timeSlowMoEffectValue));

                        /*
                         * if (playerNo == 1)
                         *      Subtitles.AddPlayer1Subtitle("TEST_Player 1 Attacking");
                         * else if (playerNo == 2)
                         *      Subtitles.AddPlayer2Subtitle("TEST_Player 2 Attacking");
                         */

                        if (animator.GetBool("isWalking"))
                        {
                            attackSpeedTimer = attackSpeedTime;
                        }
                        else
                        {
                            int dir = animator.GetInteger("direction");
                            if (dir == 0)
                            {
                                walkInput.x = 0;
                                walkInput.y = 1;
                            }
                            else if (dir == 1)
                            {
                                walkInput.x = 1;
                                walkInput.y = 0;
                            }
                            else if (dir == 2)
                            {
                                walkInput.x = 0;
                                walkInput.y = -1;
                            }
                            else if (dir == 3)
                            {
                                walkInput.x = -1;
                                walkInput.y = 0;
                            }
                            attackSpeedTimer = attackSpeedTime / 2f;
                        }

                        actionPoints -= attackActionDeplete;

                        if (aud != null && TogglesValues.sound)
                        {
                            aud.PlayOneShot(weaponSounds[weaponPossession.weaponID + 1], weaponSoundVolumes[weaponPossession.weaponID + 1]);
                        }
                    }
                }

                potionUsed = false;
            }

            //Push
            if (pushPossible != null &&
                !animator.GetBool("isPushing") &&
                !animator.GetBool("isAttacking") &&
                !animator.GetBool("isThrowing") &&
                !isDashing &&
                (comboKeys == "UU" || comboKeys == "RR" || comboKeys == "DD" || comboKeys == "LL"))
            {
                animator.SetBool("isPushing", true);
                speed = 0f;

                if (playerNo == 1)
                {
                    Subtitles.AddPlayer1Subtitle("TEST_Player 1 Pushing");
                }
                else if (playerNo == 2)
                {
                    Subtitles.AddPlayer2Subtitle("TEST_Player 2 Pushing");
                }

                actionPoints -= pushActionDeplete;

                pushPossible = null;

                comboKeys = "";
            }

            //Dash
            if (actionPoints >= dashActionDeplete &&
                !isDashing &&
                !animator.GetBool("isAttacking") &&
                !animator.GetBool("isPushing") &&
                !animator.GetBool("isThrowing") &&
                (comboKeys == "UU" || comboKeys == "RR" || comboKeys == "DD" || comboKeys == "LL" ||
                 comboKeys == "UR" || comboKeys == "UL" || comboKeys == "DR" || comboKeys == "DL" ||
                 comboKeys == "RU" || comboKeys == "RD" || comboKeys == "LU" || comboKeys == "LD") &&
                hitCheck.knockback == Vector2.zero)
            {
                isDashing = true;
                dashTimer = dashTime / (1 + (4 * timeSlowMoEffectValue));
                speed     = dashSpeed * (1 + (4 * timeSlowMoEffectValue));

                gameObject.layer = 10;

                actionPoints -= dashActionDeplete;

                if (aud != null && TogglesValues.sound)
                {
                    aud.PlayOneShot(dashSound);
                }

                comboKeys = "";
            }

            //Throw
            if (!animator.GetBool("isThrowing") &&
                !animator.GetBool("isAttacking") &&
                !animator.GetBool("isPushing") &&
                !isDashing &&
                (((keyComboTimer <= keyComboMaxTimeGap / 3.8f) && (comboKeys == "UA" || comboKeys == "RA" || comboKeys == "DA" || comboKeys == "LA")) ||
                 ((Input.GetButtonDown(attackInput + inputExtensionString)) && (Input.GetButtonDown(walkHorizontalInput + inputExtensionString) || Input.GetButtonDown(walkVerticalInput + inputExtensionString))))
                )
            {
                animator.SetBool("isThrowing", true);
                speed = attackSpeed * (1 + (4 * timeSlowMoEffectValue));

                attackSpeedTimer = attackSpeedTime / 2f;

                actionPoints -= throwActionDeplete;

                if (throwFXObject && nextFXdelay < 0f)
                {
                    GameObject FX = Instantiate(throwFXObject, transform.position, Quaternion.Euler(0f, 0f, 0f));
                    nextFXdelay = MINIMUM_TIME_BETWEEN_FX;
                }

                comboKeys = "";
            }

            if (actionPoints < 1f)
            {
                actionPoints += regenerateActionPointsPerSec * Time.deltaTime * (1 + (4 * timeSlowMoEffectValue));
            }

            if (isDashing && dashTimer <= 0f)
            {
                isDashing        = false;
                speed            = walkSpeed * (1 + (4 * timeSlowMoEffectValue));
                gameObject.layer = 8;
            }
            else if (dashTimer > 0f || (attackSpeedTimer > 0f && attackSpeedTimer < attackSpeedTime / 3f))
            {
                GameObject ghostSpriteFX = Instantiate(dashFXObject, transform.position, Quaternion.Euler(0f, 0f, 0f));

                SpriteRenderer GSFX_sprRend = ghostSpriteFX.GetComponent <SpriteRenderer>();

                if (dashFXObject && nextFXdelay < 0f)
                {
                    GameObject FX = Instantiate(dashFXObject, transform.position, Quaternion.Euler(0f, 0f, 0f));
                    FX.GetComponent <SpriteRenderer>().sprite = sprRenderer.sprite;
                    nextFXdelay = MINIMUM_TIME_BETWEEN_FX;
                }


                GSFX_sprRend.sprite = sprRenderer.sprite;

                if (name == "Player1")
                {
                    GSFX_sprRend.color          = Color.red;
                    GSFX_sprRend.material.color = Color.red;
                }
                else
                {
                    GSFX_sprRend.color          = Color.green;
                    GSFX_sprRend.material.color = Color.green;
                }
            }

            if ((animator.GetBool("isAttacking") || animator.GetBool("isThrowing")) && attackSpeedTimer <= 0f)
            {
                speed = 0f;
            }

            if (keyComboTimer >= keyComboMaxTimeGap)
            {
                comboKeys = "";
            }

            if (comboKeys != "")
            {
                keyComboTimer += Time.deltaTime;
            }
            else
            {
                keyComboTimer = 0f;
            }

            if (hitComboTimer <= 0f)
            {
                hitComboCount = 0;
            }
            else
            {
                hitComboTimer -= Time.deltaTime;
            }

            if (criticalHitTimePauseTimer <= 0f)
            {
                if (Time.timeScale >= 0.05f && Time.timeScale <= 0.1f)
                {
                    Time.timeScale = 1f;
                }
                else if (timeSlowMoTimer > 0f)
                {
                    timeSlowMoTimer -= Time.unscaledDeltaTime;
                    Time.timeScale   = Mathf.Lerp(Time.timeScale, 0.5f, 0.025f);

                    ImageEffect.SetImageEffectMaterialIndex(2);

                    timeSlowMoEffectValue = Mathf.Lerp(timeSlowMoEffectValue, 0.25f, 0.025f);
                    ImageEffect.SetImageEffectValue(timeSlowMoEffectValue);
                }
                else if (timeSlowMoTimer <= 0f)
                {
                    if (Time.timeScale >= 0.5f && Time.timeScale != 1f)
                    {
                        if (Time.timeScale <= 0.505f && aud != null && TogglesValues.sound)
                        {
                            aud.PlayOneShot(slowMoToNormalSound);
                        }

                        Time.timeScale = Mathf.Lerp(Time.timeScale, 1f, 0.05f);

                        if (Time.timeScale >= 0.98f)
                        {
                            Time.timeScale = 1f;
                        }
                    }

                    if (timeSlowMoEffectValue <= 0f)
                    {
                        ImageEffect.SetImageEffectMaterialIndex(0);
                        ImageEffect.SetImageEffectValue(0.04f);

                        timeSlowMoEffectValue = 0f;
                    }
                    else
                    {
                        timeSlowMoEffectValue -= Time.unscaledDeltaTime / 5f;
                        ImageEffect.SetImageEffectValue(timeSlowMoEffectValue);
                    }
                }
            }
            else
            {
                Time.timeScale             = 0.06f;
                criticalHitTimePauseTimer -= Time.unscaledDeltaTime;
            }

            animator.speed = 1f * (1 + (4 * timeSlowMoEffectValue));

            attackSpeedTimer -= Time.deltaTime;
            dashTimer        -= Time.deltaTime;
            nextFXdelay      -= Time.deltaTime;        // don't spam FX every frame

            prevWalkState = walkInput == Vector2.zero ? 0 : 1;
        }
    }