private void FinishSummon()
    {
        GameObject       s  = Instantiate(skellyPrefab, transform.position, Quaternion.identity);
        EquipmentManager em = s.transform.GetComponentInChildren <EquipmentManager>();

        em.EquipKit(kit);
        em.EquipTrinket(trinket);


        MinionManager.manager.AddMinion(s.GetComponent <MinionController>());
    }
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        GUILayout.BeginVertical();
        EditorGUI.BeginChangeCheck();

        if (GUILayout.Button("Equip Test Item"))
        {
            Undo.RecordObject(manager, "Test Item");
            manager.EquipKit(manager.testItem);
        }

        EditorGUI.EndChangeCheck();
        GUILayout.EndVertical();
    }