Beispiel #1
0
 void FromInventoryToEquip()
 {
     if (AccEq != null)
     {
         if (AccEq.AddItemToEquipmentInventory(this))//If the player can add this item to Equipment inventory
         {
             DestroyItem();
         }
     }
 }
Beispiel #2
0
 void FromInventoryToEquip()
 {
     if (AccEq != null)
     {
         if (AccEq.AddItemToEquipmentInventory(this))//If the player can add this item to Equipment inventory
         {
             if (this.MyItem.mainStat.TheStat == 0)
             {
                 Global.equipment_attack = this.MyItem.mainStat.TheValue;
             }
             if ((int)this.MyItem.mainStat.TheStat == 1)
             {
                 Global.attackSPD_modifier = this.MyItem.mainStat.TheValue * 0.01f;
             }
             if ((int)this.MyItem.mainStat.TheStat == 2)
             {
                 Global.equipment_health = this.MyItem.mainStat.TheValue;
             }
             DestroyItem();
         }
     }
 }