//Fonction de mort public void death() { int chance = Random.Range(1, 101); int choice; Destroy(gameObject); EnemySpawner spawner = FindObjectOfType <EnemySpawner>(); spawner.CleanList(); if (chance <= dropChance) { choice = Random.Range(1, 4); switch (choice) { case 1: Instantiate(gelBottle, transform.position, transform.rotation); break; case 2: Instantiate(mask, transform.position, transform.rotation); break; case 3: Instantiate(radio, transform.position, transform.rotation); break; } } }