Beispiel #1
0
    void SwitchState(State newState)
    {
        menuUI.SetActive(false);
        gameOverUI.SetActive(false);
        gameUI.SetActive(false);

        if (newState == State.Menu)
        {
            menuUI.SetActive(true);
        }
        else if (newState == State.Game)
        {
            gameUI.SetActive(true);
        }
        else
        {
            gameOverUI.SetActive(true);
        }

        state = newState;

        if (newState != State.Game)
        {
            enemySpawner.ClearAll();
        }
    }