Beispiel #1
0
 void OnTriggerStay(Collider box)
 {
     if (box.name == "GoalBox" && spawner.CanWin() && notWon)
     {
         // win!
         PlayerPrefs.SetInt("Score", PlayerPrefs.GetInt("Score") + 1000);
         StartCoroutine(winner);
         notWon  = false;
         canMove = false;
         GetComponent <PlayerMoveset>().PreventAttack();
     }
 }