private void OnTriggerEnter(Collider other)
    {
        if (other.GetComponent <Rigidbody>() != null)
        {
            Rigidbody   targetRigidBody  = other.GetComponent <Rigidbody>();
            CarMovement targetCarMovenet = targetRigidBody.GetComponent <CarMovement>();

            if (targetCarMovenet)
            {
                targetCarMovenet.CmdSetLastCheckpoint(m_CheckpointNumber);
                if (targetCarMovenet.m_lastCheckpoint == m_CheckpointNumber)
                {
                    targetCarMovenet.CmdIncreasePoints(500);
                }
            }
        }
    }