private void OnTriggerEnter(Collider other) { if (other.GetComponent <Rigidbody>() != null) { Rigidbody targetRigidBody = other.GetComponent <Rigidbody>(); CarMovement targetCarMovenet = targetRigidBody.GetComponent <CarMovement>(); if (targetCarMovenet) { targetCarMovenet.CmdSetLastCheckpoint(m_CheckpointNumber); if (targetCarMovenet.m_lastCheckpoint == m_CheckpointNumber) { targetCarMovenet.CmdIncreasePoints(500); } } } }