public override void LevelComplete() { levelCompleteUi.SetActive(true); PlayerPrefs.SetInt("LevelsCompleted", PlayerPrefs.GetInt("LevelsCompleted", 1) + 1); CarMovement carMovement = GetComponent <CarMovement>(); if (carMovement.undoList.Count > 0) { if (carMovement.carToMove != carMovement.undoList[carMovement.undoList.Count - 1].car) { moves += 1; } } completedMovesTxt.text = "Moves: " + (moves); if (moves <= currLevelMoves + 7) { completedTxt.text = winMessages[Random.Range(0, winMessages.Length)]; string mode = (CrossSceneManager.Instance.gameModeNr == 2) ? "Challenge" : "8x8 Challenge"; if (PlayerPrefs.GetInt(mode + "LevelReached", 0) <= levelIndex) { PlayerPrefs.SetInt(mode + "LevelReached", levelIndex + 1); } levelCompleteUi.GetComponent <Image>().color = new Color32(30, 236, 34, 245); if (moves <= currLevelMoves) { star.sprite = goldStar; movesNextStarTxt.text = ""; PlayerPrefs.SetInt(mode + levelIndex + "Stars", 3); } else if (moves <= currLevelMoves + 3) { star.sprite = silverStar; movesNextStarTxt.text = "Next star: " + currLevelMoves; if (PlayerPrefs.GetInt(mode + levelIndex + "Stars") < 2) { PlayerPrefs.SetInt(mode + levelIndex + "Stars", 2); } } else { star.sprite = bronzeStar; movesNextStarTxt.text = "Next star: " + (currLevelMoves + 3); if (PlayerPrefs.GetInt(mode + levelIndex + "Stars") < 1) { PlayerPrefs.SetInt(mode + levelIndex + "Stars", 1); } } nextLvlBtn.SetActive(true); } else { completedTxt.text = looseMessages[Random.Range(0, looseMessages.Length)]; levelCompleteUi.GetComponent <Image>().color = new Color32(236, 51, 30, 245); star.sprite = blankStar; movesNextStarTxt.text = "Minimum moves: " + (currLevelMoves + 7); nextLvlBtn.SetActive(false); } }
void Start() { spawnpoints = TileController.GetSpawnpoints(); var nnSize = AIController.nnSize; for (int i = 0; i < carCount; i++) { Tile currSpawnpoint = spawnpoints[i % spawnpoints.Count]; GameObject carObject = Instantiate(carPrefab, currSpawnpoint.GetWorldPos(), Quaternion.identity); CarMovement car = carObject.GetComponent <CarMovement>(); Agent agent = new Agent(car); agent.SetSpawnpoint(currSpawnpoint); agent.SetBrain(new NeuralNetwork(nnSize[0], nnSize[1], nnSize[2])); CarController.cars.Add(car); List <Collider> colls = car.GetColliders(); foreach (CarMovement other in CarController.cars) { if (car == other) { continue; } DisableCollisions(colls, other.GetColliders()); } } }
public static void updateOwnership(CarMovement car) { flagOwnershipCount = 0; flagOwner = car; updatePosition(); updateBaseAlpha(); }
private void EnterCarPark() { GameObject park; ParkNodeController parkInfo; bool parkIsFull; float distanceToPlayer; if (!allParksFull) { do { park = parkNodes.transform.GetChild(Random.Range(0, parkNodes.transform.childCount)).gameObject; parkInfo = park.GetComponent <ParkNodeController>(); distanceToPlayer = Vector3.Distance(park.transform.position, GameObject.FindGameObjectWithTag("Player").transform.position); parkIsFull = !parkInfo.isEmpty; } while (parkIsFull || distanceToPlayer < SPAWN_DISTANCE); GameObject carSpawn = Instantiate( carPrefabs[Random.Range(0, carPrefabs.Length)], park.transform ); cars.Add(carSpawn); CarMovement carMovement = carSpawn.GetComponent <CarMovement>(); carMovement.park = parkInfo; carMovement.park.isEmpty = false; } CheckAllParksFull(); }
private void SpawnParkedCar() { int spawnPointIndex; bool spaceFree; Transform spawnPoint; ParkNodeController parkingSpace; if (!allParksFull) { do { spawnPointIndex = Random.Range(0, parkNodes.transform.childCount); spawnPoint = parkNodes.transform.GetChild(spawnPointIndex); parkingSpace = spawnPoint.GetComponent <ParkNodeController>(); spaceFree = parkingSpace.isEmpty; } while (!spaceFree); parkingSpace.isEmpty = false; GameObject carSpawn = Instantiate(carPrefabs[Random.Range(0, carPrefabs.Length)], spawnPoint); carSpawn.transform.parent = transform; CarMovement carMovement = carSpawn.GetComponent <CarMovement>(); carMovement.park = parkingSpace; carMovement.leavingState = CarLeavingState.STOPPED; cars.Add(carSpawn); } CheckAllParksFull(); }
private void Instantiate() { Quaternion quaternion; if (isLeftRoad) { quaternion = Quaternion.Euler(0, 90, 0); } else { quaternion = Quaternion.Euler(0, 270, 0); } int RandomIndex = Random.Range(0, 7); GameObject Car = Instantiate(VehiclesType.instance.getPrefab(RandomIndex), instatiatePos.position, quaternion); Car.transform.parent = this.transform; CarMovement carMovement = Car.GetComponent <CarMovement>(); carMovement.SetTarget(endPoint.position); carMovement.GetSpawner(this); CarOnRoad++; }
void Awake() { redCar = Instantiate(carPrefab, redStart.position, redStart.rotation) as GameObject; redCar.name = "Red Car - Left"; blueCar = Instantiate(carPrefab, blueStart.position, blueStart.rotation) as GameObject; blueCar.name = "Blue Car - Right"; CarMovement redMovement = redCar.GetComponent <CarMovement>(); redMovement.axisSuffix = "Left"; redMovement.otherCar = blueCar.GetComponent <Rigidbody2D>(); redMovement.lane = 0; redMovement.negatePositions = -1; CarMovement blueMovement = blueCar.GetComponent <CarMovement>(); blueMovement.axisSuffix = "Right"; blueMovement.otherCar = redCar.GetComponent <Rigidbody2D>(); blueMovement.lane = 0; blueMovement.negatePositions = 1; GameObject redCarGraphic = new GameObject(); redCarGraphic.AddComponent <SpriteRenderer>().sprite = redCarSprite; redCarGraphic.transform.SetParent(redCar.transform, false); redCarGraphic.name = "RedCarGraphic"; GameObject blueCarGraphics = new GameObject(); blueCarGraphics.AddComponent <SpriteRenderer>().sprite = blueCarSprite; blueCarGraphics.transform.SetParent(blueCar.transform, false); }
// Start is called before the first frame update void Start() { if (PhotonNetwork.IsMasterClient) { carMovement = GameObject.Find("Car").GetComponent <CarMovement>(); } }
void Awake() { PC = GetComponent <PlayerController>(); cMovement = this.GetComponent <CarMovement>(); CarMovement.OnStartSkid += StartSkid; CarMovement.OnStopSkid += EndSkid; PlayerController.OnTileChange += OnTileChange; }
private void Awake() { rigbody = GetComponent <Rigidbody>(); carMovement = GetComponent <CarMovement>(); navigator = GetComponent <NavMeshAgent>(); navMeshPath = new NavMeshPath(); nextPoint = transform.position; }
private void Start() { carActive = false; playerTransform = playerObj.GetComponent <Transform>(); carMovement = GetComponent <CarMovement>(); //allObjects = camera.GetComponent<AllObjectsInfo>(); }
// Update is called once per frame void Update() { car = GameObject.FindGameObjectWithTag("Player").GetComponent <CarMovement>(); action_indicator.text = "Current Action: " + car.action; speed_indicator.text = "Speed: " + string.Format("{0:N1}", car.speed); left_sensor_indicator.text = "Left Sensor Distance: " + string.Format("{0:N1}", car.left_distance); right_sensor_indicator.text = "Right Sensor Distance: " + string.Format("{0:N1}", car.right_distance); front_sensor_indicator.text = "Front Sensor Distance: " + string.Format("{0:N1}", car.front_distance); }
void Instantiate() { this.Movement = GetComponent <CarMovement>(); sensors = GetComponentsInChildren <Sensor>(); Learning = new QLearning(); Points = new Points(); this.ShowSensors(); Init(); }
public static void bounceFlag() { if (flagOwner != null) { flagOwner = null; randomizePosition(); updateBaseAlpha(); } }
private void Awake() { if (canvasController == null) { canvasController = this; // Singleton del canvas } timer = minutos * 60; StartCoroutine(TimerUpdater()); player = GameObject.FindGameObjectWithTag("Player").GetComponent <CarMovement>(); }
private void _generate(SpawnPosition _pos, GameObject _objPrefab) { GameObject _objCar = Instantiate(_objPrefab, Vector3.zero, Quaternion.identity); _objCar.transform.SetParent(_pos.transform); _objCar.transform.localPosition = Vector3.zero; CarMovement _carMovement = _objCar.GetComponent <CarMovement>(); _carMovement.Registe(chgSpeedMgr); _carMovement.SetStartData(_pos.MoveDir, _pos.Dir); }
private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("TagCar")) { CarMovement _carMove = other.gameObject.GetComponent <CarMovement>(); if (_carMove.m_dir == BelongDir) { Destroy(other.gameObject); } } }
void OnTriggerEnter(Collider other) { if (Flag.flagOwner == this && Flag.flagOwnershipCount >= Flag.flagOwnershipCountMin) { CarMovement otherCar = (CarMovement)other.gameObject.GetComponent(typeof(CarMovement)); if (otherCar != null) { Flag.updateOwnership(otherCar); } } }
// Start is called before the first frame update void Start() { carMovement = GetComponent <CarMovement>(); rigidbody = GetComponent <Rigidbody>(); gameUiManager = FindObjectOfType <UIManager>().GameUiManager; vcam = FindObjectOfType <CinemachineVirtualCamera>(); noise = vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); material = GetComponentInChildren <MeshRenderer>().material; currentLife = maxLife; gameUiManager.DisplayLife(maxLife, currentLife); }
IEnumerator RespawnChunk() { isLoaded = true; unloadScene = SceneManager.UnloadSceneAsync(gameObject.scene); Resources.UnloadUnusedAssets(); StartCoroutine(CarMovement.LoadChunk(gameObject.scene.buildIndex)); while (!unloadScene.isDone) { yield return(null); } }
//Finds car's movement script ... private void Start() { carMovement = GetComponentInParent <CarMovement>(); playerResources = GameObject.FindWithTag(PlayerTag).GetComponent <PlayerResources>(); losingController = GameObject.FindWithTag(LosingControllerTag).GetComponent <LosingController>(); speedTextOffPoint = carMovement.Road.commonPath.GetControlPoint(15).z; checkResourcesPoint = carMovement.Road.commonPath.GetControlPoint(47).z; SetTextParameters(); }
// Start is called before the first frame update void Start() { // Auto Get if (carMovement == null) { carMovement = GetComponent <CarMovement>(); } if (carAnimation == null) { carAnimation = GetComponent <CarAnimation>(); } }
// Start is called before the first frame update void Start() { player = FindObjectOfType <PlayerController>().transform; carMovement = GetComponent <CarMovement>(); if (GameManager.Instance.CurrentState == GameManager.GameState.START) { previousState_ = state_; state_ = State.PAUSE; } }
public void Spawn() { if (isSpawned == false) { Vector3 destinationDirection = nextWaypoint.transform.position - transform.position; spawnedObject = Instantiate(prefab, transform.position, Quaternion.LookRotation(destinationDirection)); isSpawned = true; spawnedTransform = spawnedObject.GetComponent <Transform>(); CarMovement carMovement = spawnedObject.GetComponent <CarMovement>(); carMovement.CurrentWaypoint(nextWaypoint); } }
private void OnTriggerEnter(Collider other) { if (other.transform.tag == "shovel") { carMovement = other.gameObject.GetComponent <CarMovement>(); carMovement.enabled = false; winText.SetActive(true); confetti.SetActive(true); StartCoroutine(loadScene()); startedLoading = true; } }
void Start() { carScript = car.GetComponent<CarMovement>(); helicopterScript = helicopter.GetComponent<HelicopterScript> (); playerScript = player.GetComponent<ThirdPersonUserControl> (); cameraCarScript = mainCamera.GetComponent<CameraCarScript> (); cameraPlayerScript = mainCamera.GetComponent<CameraPlayerScript> (); cameraHelicopterScript = mainCamera.GetComponent<CameraHelicopterScript> (); player.transform.GetChild (0).GetChild(0).renderer.enabled = false; player.transform.GetChild (0).GetChild(1).renderer.enabled = false; }
private void Awake() { carMovement = GetComponent <CarMovement>(); carsSound = CarsController.Instance.GetComponent <CarsSound>(); sensorVisualizer = sensor.GetComponentInChildren <SensorVisualizer>(); MeshRenderer[] carMeshRenderers = GetComponentsInChildren <MeshRenderer>(true); vehicleMeshRenderer = carMeshRenderers[0]; potatoVehicleMeshRenderer = carMeshRenderers[1]; genome = new Genome(inNodesNumber, outNodesNumber); }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Car" && collision.gameObject.GetComponent <CarMovement>().Hit == false) // проверяет произошло ли столкновение с машинкой и не было ли столкновений до этого { CarMovement collisionCar = collision.gameObject.GetComponent <CarMovement>(); collisionCar.Hit = true; // предотвращает второе срабатывание метода ChangeScore((collisionCar.CarSpeed) * ((collisionCar.LeftRoad ? 1 : 0) + 1)); // = скорость авто * полоса движения авто (левая = 2, правая = 1) carSpawner.CarPrefab.Add(collision.gameObject); // уничтожение машины } }
void Start() { car = GameObject.FindGameObjectWithTag("Car"); mainCam = GameObject.FindGameObjectWithTag("MainCamera"); carMovement = car.GetComponent <CarMovement>(); carFollow = mainCam.GetComponent <CarFollow>(); panel = GameObject.FindGameObjectWithTag("Panel"); if (panel.active == true) { carFollow.enabled = false; carMovement.enabled = false; } }
void OnTriggerExit(Collider other) { if (other.GetComponent <Rigidbody>() != null) { Rigidbody targetRigidBody = other.GetComponent <Rigidbody>(); CarMovement targetCarMovenet = targetRigidBody.GetComponent <CarMovement>(); if (targetCarMovenet) { targetCarMovenet.SetOutSpeedZone(); } } }
void InstantiateCar() { GameObject newCar = Instantiate(cars [0]); newCar.transform.position = GetPosition(); newCar.transform.parent = transform; carSpeed = Random.Range(3, 10); life = 20.0f; CarMovement carComponent = newCar.GetComponent <CarMovement> (); carComponent.SetCarSpeedAndLife(carSpeed, life); }