Beispiel #1
0
    private void BonusTest()
    {
        PowerUp bonus = ObjectPool.Instance.Get <PowerUp>();

        bonus.transform.position = Vector2.zero;
        bool negative = false;

        /*
         * bonus.AddBonus(new GenericBonus(delegate (GameObject target)
         * {
         *  Player player = target.GetComponent<ShipController>().GetPlayer();
         *  if (player == null)
         *      return;
         *
         *  PopUp.ShowText(target.transform.position, "Disable players", 1);
         *  System.Collections.Generic.List<Player> players = GameManager.Instance.GetPlayers();
         *  players.Remove(player);
         *
         *  for (int i = 0; i < players.Count; i++)
         *  {
         *      players[i].EnableControll(false);
         *  }
         *
         *  GameTime.Instance.AddTimer(new Timer(5, delegate ()
         *  {
         *      for (int i = 0; i < players.Count; i++)
         *      {
         *          players[i].EnableControll(true);
         *      }
         *  }));
         * }));
         */
        //bonus.AddBonus(new CircleFireBonus(15));
        bonus.AddBonus(new GenericBonus(delegate(GameObject target)
        {
            ShipController controller = target.GetComponent <ShipController>();
            if (controller == null)
            {
                return;
            }

            Vector3 position = target.transform.position;
            PopUp.ShowText(position, "Double fire", 1, Color.white, Bonus.GetAnimation(position));
            controller.GetFire().SetMode(FireMode.DOUBLESHOT);

            GameTime.Instance.AddTimer(new Timer(10, delegate()
            {
                controller.GetFire().SetMode(FireMode.ONESHOT);
            }));
        }));

        bonus.AddBonus(new GenericBonus(delegate(GameObject target)
        {
            Vector3 position = target.transform.position;
            PopUp.ShowText(position, "Black hole", 2);
            GameTime.Instance.AddTimer(new Timer(3, delegate()
            {
                BlackHole bh          = ObjectPool.Instance.Get <BlackHole>();
                ShipController player = target.GetComponent <ShipController>();
                if (player != null)
                {
                    bh.SetDamageListener(player);
                }
                bh.Initialize(position);
            }));
        }));

        bonus.EnableFollowing(negative);
    }
    private Bonus GetRandomBonus(ref bool negative)
    {
        int rand = Random.Range(0, 16);

        switch (rand)
        {
        case 1:
            negative = false;
            return(new LevelUpBonus());

        case 2:
            negative = false;
            return(new SlowDownTimeBonus());

        case 3:
            negative = false;
            return(new HealBonus());

        case 4:
            negative = false;
            return(new MultiplyDamageBonus(2));

        case 5:
            negative = false;
            return(new DestroyShieldsBonus());

        case 6:
            negative = true;
            return(new DestroyShieldsBonus(true));

        case 7:
            negative = false;
            return(new MultiplyDamageBonus(3));

        case 8:
            negative = false;
            return(new CircleFireBonus(4));

        case 9:
            negative = false;
            return(new DestroyShieldsBonus(false));

        case 10:
            negative = true;
            return(new HealBonus(-20));

        case 11:
            negative = false;
            return(new SlowDownTimeBonus(1.3f));

        case 12:
            negative = false;
            return(new GenericBonus(delegate(GameObject target)
            {
                Vector3 position = target.transform.position;

                PopUp.ShowText(position, "Black hole", 2, Color.white, Bonus.GetAnimation(position));
                GameTime.Instance.AddTimer(new Timer(3, delegate()
                {
                    BlackHole bh = ObjectPool.Instance.Get <BlackHole>();
                    ShipController player = target.GetComponent <ShipController>();
                    if (player != null)
                    {
                        bh.SetDamageListener(player);
                    }
                    bh.Initialize(position);
                }));
            }));

        case 13:
            negative = false;
            return(new GenericBonus(delegate(GameObject target)
            {
                Player player = target.GetComponent <ShipController>().GetPlayer();
                if (player == null)
                {
                    return;
                }

                Vector3 position = target.transform.position;
                PopUp.ShowText(position, "Disable players", 1, Color.white, Bonus.GetAnimation(position));
                List <Player> players = GameManager.Instance.GetPlayers();
                players.Remove(player);

                for (int i = 0; i < players.Count; i++)
                {
                    players[i].EnableControll(false);
                }

                GameTime.Instance.AddTimer(new Timer(5, delegate()
                {
                    for (int i = 0; i < players.Count; i++)
                    {
                        players[i].EnableControll(true);
                    }
                }));
            }));

        case 14:
            negative = false;
            return(new GenericBonus(delegate(GameObject target)
            {
                ShipController controller = target.GetComponent <ShipController>();
                if (controller == null)
                {
                    return;
                }

                Vector3 position = target.transform.position;
                PopUp.ShowText(position, "Double fire", 1, Color.white, Bonus.GetAnimation(position));
                controller.GetFire().SetMode(FireMode.DOUBLESHOT);

                GameTime.Instance.AddTimer(new Timer(10, delegate()
                {
                    controller.GetFire().SetMode(FireMode.ONESHOT);
                }));
            }));

        default:
            negative = false;
            return(new CircleFireBonus());
        }
    }