void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Bullet")
        {
            Bullet bullet = other.gameObject.GetComponent <Bullet>();

            //Don't interact if the bullet has already interacted with something
            if (!bullet.IsInteractable())
            {
                return;
            }

            bullet.curState = BulletState.absorbedByBlackHole;

            if (bullet.owningPlayer != blackHole.owningPlayer)
            {
                bullet.physics.velocity *= 0.2f;
                blackHole.AddBullet(bullet);
            }
        }
    }