Beispiel #1
0
    public void OnMoveConfirm()
    {
        whileUnitMove = true;
        onUnitMove    = false;

        // Move unit
        TileNode        end  = battle.GetTile(transform.position);
        List <TileNode> path = battle.GetMovePath(battle.currentUnit, end);

        battle.MoveUnit(battle.currentUnit, path);

        cam.SetMenuMode(true);
        ClearTargetTiles();
    }