//[SerializeField]
    //private CharacterSelectionListener _characterSelectionListener;

    private void Start()
    {
        _grid.Initialize();

        _clickInput.Initialize(_grid);

        foreach (var each in _spawners)
        {
            each.Spawn();
        }
        //_spawners.Spawn( _grid );

        for (var y = 0; y < 3; y++)
        {
            //var characterInstance = Instantiate( _characterPrefab );

            //characterInstance.Initialize( _grid );
            //characterInstance.SetGridCell( 0, y );

            //CharacterInstances.Add( characterInstance );
        }

        //_characterSelectionListener.Initialize( this, _grid );
    }