/// <summary> /// Called when the turn is updated. Sets the current player to the other player and then calls Grid.TurnUpdate. /// </summary> public void TurnUpdate(GameTime t) { // Change the current player SelectNextPlayer(); if (turnNum == 1) { MaxOfEmpires.camera.Reset(); if (CurrentPlayer == battleGrid.attackingPlayer) { MaxOfEmpires.camera.setDownRight(); } } // TurnUpdate the grid battleGrid.TurnUpdate(turnNum, CurrentPlayer, t); UpdateOverlayInformation(); }