Beispiel #1
0
    static int Request_lua_fun(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 5);
        BaseSceneLua obj  = (BaseSceneLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "BaseSceneLua");
        string       arg0 = LuaScriptMgr.GetLuaString(L, 2);
        string       arg1 = LuaScriptMgr.GetLuaString(L, 3);
        LuaFunction  arg2 = LuaScriptMgr.GetLuaFunction(L, 4);
        LuaFunction  arg3 = LuaScriptMgr.GetLuaFunction(L, 5);

        obj.Request_lua_fun(arg0, arg1, arg2, arg3);
        return(0);
    }