Beispiel #1
0
    static int OnSocketManagerTimeOut(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        BaseSceneLua obj  = (BaseSceneLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "BaseSceneLua");
        string       arg0 = LuaScriptMgr.GetLuaString(L, 2);

        obj.OnSocketManagerTimeOut(arg0);
        return(0);
    }