Beispiel #1
0
    static int CheckTimeOut(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        BaseSceneLua obj       = (BaseSceneLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "BaseSceneLua");
        WWW          arg0      = (WWW)LuaScriptMgr.GetNetObject(L, 2, typeof(WWW));
        Action       arg1      = null;
        LuaTypes     funcType3 = LuaDLL.lua_type(L, 3);

        if (funcType3 != LuaTypes.LUA_TFUNCTION)
        {
            arg1 = (Action)LuaScriptMgr.GetNetObject(L, 3, typeof(Action));
        }
        else
        {
            LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 3);
            arg1 = () =>
            {
                func.Call();
            };
        }

        float       arg2 = (float)LuaScriptMgr.GetNumber(L, 4);
        IEnumerator o    = obj.CheckTimeOut(arg0, arg1, arg2);

        LuaScriptMgr.Push(L, o);
        return(1);
    }