public EnemyItems(BattleSystem system) : base(system) { }
public State(BattleSystem system) { battleSystem = system; }
public HealthBoost(BattleSystem system) : base(system) { }
public PlayerTurnButtons(BattleSystem system) : base(system) { }
public HardEnemy(BattleSystem system) : base(system) { }
public WonState(BattleSystem system) : base(system) { }
public MeduimEnemy(BattleSystem system) : base(system) { }
public EnemyTurnState(BattleSystem system) : base(system) { }
public PlayerTurnState(BattleSystem system) : base(system) { }
public PauseState(BattleSystem system, State resumeState) : base(system) { _resumeState = resumeState; }
public EasyEnemy(BattleSystem system) : base(system) { }
public BoostPower(BattleSystem system) : base(system) { }
public AIagainstAI(BattleSystem system) : base(system) { }
public LostState(BattleSystem system) : base(system) { }
public GeneticUnit(BattleSystem system) : base(system) { }
public BeginState(BattleSystem system) : base(system) { }