Пример #1
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 public EnemyItems(BattleSystem system) : base(system)
 {
 }
Пример #2
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 public State(BattleSystem system)
 {
     battleSystem = system;
 }
Пример #3
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 public HealthBoost(BattleSystem system) : base(system)
 {
 }
Пример #4
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 public PlayerTurnButtons(BattleSystem system) : base(system)
 {
 }
Пример #5
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 public HardEnemy(BattleSystem system) : base(system)
 {
 }
Пример #6
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 public WonState(BattleSystem system) : base(system)
 {
 }
Пример #7
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 public MeduimEnemy(BattleSystem system) : base(system)
 {
 }
Пример #8
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 public EnemyTurnState(BattleSystem system) : base(system)
 {
 }
Пример #9
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 public PlayerTurnState(BattleSystem system) : base(system)
 {
 }
Пример #10
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 public PauseState(BattleSystem system, State resumeState) : base(system)
 {
     _resumeState = resumeState;
 }
Пример #11
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 public EasyEnemy(BattleSystem system) : base(system)
 {
 }
Пример #12
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 public BoostPower(BattleSystem system) : base(system)
 {
 }
Пример #13
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 public AIagainstAI(BattleSystem system) : base(system)
 {
 }
Пример #14
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 public LostState(BattleSystem system) : base(system)
 {
 }
Пример #15
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 public GeneticUnit(BattleSystem system) : base(system)
 {
 }
Пример #16
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 public BeginState(BattleSystem system) : base(system)
 {
 }