public void HandlePlayerPositionAndLook(MinecraftClient client, IPacket packet) {
            var myPacket = (CBPlayerPositionAndLook)packet;

            if (client.ThisPlayer == null)
                client.ThisPlayer = new Player();

            client.ThisPlayer.location.x = myPacket.X;
            client.ThisPlayer.location.y = myPacket.Y;
            client.ThisPlayer.location.z = myPacket.Z;
            client.ThisPlayer.look[0] = myPacket.Yaw;
            client.ThisPlayer.look[1] = myPacket.Pitch;
            client.ThisPlayer.onGround = myPacket.OnGround;

            client.RaiseLocationChanged();

            var sending = new SBPlayerPositionAndLook();
            sending.X = client.ThisPlayer.location.x;
            sending.FeetY = client.ThisPlayer.location.y - 1.620;
            sending.HeadY = client.ThisPlayer.location.y;
            sending.Z = client.ThisPlayer.location.z;
            sending.Yaw = client.ThisPlayer.look[0];
            sending.Pitch = client.ThisPlayer.look[1];
            sending.OnGround = client.ThisPlayer.onGround;
            sending.Write(client.nh.wSock);

        }
        public void HandlePlayerPositionAndLook(MinecraftClient client, IPacket packet) {
            var myPacket = (CbPlayerPositionAndLook)packet;

            if (client.ThisPlayer == null)
                client.ThisPlayer = new Player();

            client.ThisPlayer.Location.X = myPacket.X;
            client.ThisPlayer.Location.Y = myPacket.Y;
            client.ThisPlayer.Location.Z = myPacket.Z;
            client.ThisPlayer.Look[0] = myPacket.Yaw;
            client.ThisPlayer.Look[1] = myPacket.Pitch;
            client.ThisPlayer.OnGround = myPacket.OnGround;

            client.RaiseLocationChanged();

            var sending = new SbPlayerPositionAndLook
            {
                X = client.ThisPlayer.Location.X,
                FeetY = client.ThisPlayer.Location.Y - 1.620,
                HeadY = client.ThisPlayer.Location.Y,
                Z = client.ThisPlayer.Location.Z,
                Yaw = client.ThisPlayer.Look[0],
                Pitch = client.ThisPlayer.Look[1],
                OnGround = client.ThisPlayer.OnGround
            };
            sending.Write(client.Nh.WSock);

        }