public void HandleSetSlot(MinecraftClient client, IPacket packet) {
            var myPacket = (CBSetSlot)packet;
            var myItem = Item.ItemFromSlot(myPacket.Slotdata);

            if (myPacket.WindowID == 0) {
                client.ThisPlayer.SetInventory(myItem, myPacket.Slot);
                client.RaiseInventoryItem(myPacket.Slot, myItem);
            } else
                client.RaiseSetWindowSlot(myPacket.WindowID, myPacket.Slot, myItem);
        }