public Entity(int id, WorldBase world) { m_id = id; m_world = world; }
public HitSystem(WorldBase world) : base(world) { }
public AnimSystem(WorldBase world) : base(world) { }
public CameraSystem(WorldBase world) : base(world) { }
public CollideSystem(WorldBase world) : base(world) { }
public CommandSystem(WorldBase world) : base(world) { }
public DelayImpactSystem(WorldBase world) : base(world) { }
public LuaScriptSystem(WorldBase world) : base(world) { }
public FSMSystem(WorldBase world) : base(world) { }
public MatchSystem(WorldBase world) : base(world) { }
public SystemBase(WorldBase world) { m_world = world; }