示例#1
0
 public Entity(int id, WorldBase world)
 {
     m_id    = id;
     m_world = world;
 }
示例#2
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 public HitSystem(WorldBase world) : base(world)
 {
 }
示例#3
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 public AnimSystem(WorldBase world) : base(world)
 {
 }
示例#4
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 public CameraSystem(WorldBase world) : base(world)
 {
 }
示例#5
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 public CollideSystem(WorldBase world) : base(world)
 {
 }
示例#6
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 public CommandSystem(WorldBase world) : base(world)
 {
 }
示例#7
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 public DelayImpactSystem(WorldBase world) : base(world)
 {
 }
示例#8
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 public LuaScriptSystem(WorldBase world) : base(world)
 {
 }
示例#9
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 public FSMSystem(WorldBase world) : base(world)
 {
 }
示例#10
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 public MatchSystem(WorldBase world) : base(world)
 {
 }
示例#11
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 public SystemBase(WorldBase world)
 {
     m_world = world;
 }