Exemple #1
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 public Entity(int id, WorldBase world)
 {
     m_id    = id;
     m_world = world;
 }
Exemple #2
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 public HitSystem(WorldBase world) : base(world)
 {
 }
Exemple #3
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 public AnimSystem(WorldBase world) : base(world)
 {
 }
Exemple #4
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 public CameraSystem(WorldBase world) : base(world)
 {
 }
Exemple #5
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 public CollideSystem(WorldBase world) : base(world)
 {
 }
Exemple #6
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 public CommandSystem(WorldBase world) : base(world)
 {
 }
 public DelayImpactSystem(WorldBase world) : base(world)
 {
 }
Exemple #8
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 public LuaScriptSystem(WorldBase world) : base(world)
 {
 }
Exemple #9
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 public FSMSystem(WorldBase world) : base(world)
 {
 }
Exemple #10
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 public MatchSystem(WorldBase world) : base(world)
 {
 }
Exemple #11
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 public SystemBase(WorldBase world)
 {
     m_world = world;
 }