Example #1
0
 public Entity(int id, WorldBase world)
 {
     m_id    = id;
     m_world = world;
 }
Example #2
0
 public HitSystem(WorldBase world) : base(world)
 {
 }
Example #3
0
 public AnimSystem(WorldBase world) : base(world)
 {
 }
Example #4
0
 public CameraSystem(WorldBase world) : base(world)
 {
 }
Example #5
0
 public CollideSystem(WorldBase world) : base(world)
 {
 }
Example #6
0
 public CommandSystem(WorldBase world) : base(world)
 {
 }
Example #7
0
 public DelayImpactSystem(WorldBase world) : base(world)
 {
 }
Example #8
0
 public LuaScriptSystem(WorldBase world) : base(world)
 {
 }
Example #9
0
 public FSMSystem(WorldBase world) : base(world)
 {
 }
Example #10
0
 public MatchSystem(WorldBase world) : base(world)
 {
 }
Example #11
0
 public SystemBase(WorldBase world)
 {
     m_world = world;
 }