示例#1
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 public Parser()
 {
     inputState = new ParserSharedInputState();
 }
示例#2
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 public Parser(ParserSharedInputState state)
 {
     inputState = state;
 }
示例#3
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 public Parser()
 {
     inputState = new ParserSharedInputState();
 }
示例#4
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 public virtual void  setInputState(ParserSharedInputState state)
 {
     inputState = state;
 }
示例#5
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 public Parser(ParserSharedInputState state)
 {
     inputState = state;
 }
示例#6
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 public virtual void setInputState(ParserSharedInputState state)
 {
     inputState = state;
 }
 public BoolParser(ParserSharedInputState state) : base(state, 2)
 {
     initialize();
 }
		public ParseTreeDebugParser(ParserSharedInputState state, int k_) : base(state, k_)
		{
		}
示例#9
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 public LLkParser(ParserSharedInputState state, int k_)
 {
     k          = k_;
     inputState = state;
 }
示例#10
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		public CalcParser(ParserSharedInputState state) : base(state,1)
		{
			initialize();
		}
示例#11
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 public AspectLanguageParser(ParserSharedInputState state) : base(state, 1)
 {
     initialize();
 }
示例#12
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 public CalcParser(ParserSharedInputState state) : base(state, 1)
 {
     initialize();
 }
		public AspectLanguageParser(ParserSharedInputState state) : base(state,1)
		{
			initialize();
		}
示例#14
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 public LLkParser(ParserSharedInputState state, int k_)
 {
     k = k_;
     inputState = state;
 }
 public UnityScriptParser(ParserSharedInputState state) : base(state, 2)
 {
     if (!this.$initialized__UnityScript_Parser_UnityScriptParser$)
     {
         this._attributes = new AttributeCollection();
         this._loopStack = new List();
         this.$initialized__UnityScript_Parser_UnityScriptParser$ = true;
     }
     this.initialize();
 }