public Parser() { inputState = new ParserSharedInputState(); }
public Parser(ParserSharedInputState state) { inputState = state; }
public virtual void setInputState(ParserSharedInputState state) { inputState = state; }
public BoolParser(ParserSharedInputState state) : base(state, 2) { initialize(); }
public ParseTreeDebugParser(ParserSharedInputState state, int k_) : base(state, k_) { }
public LLkParser(ParserSharedInputState state, int k_) { k = k_; inputState = state; }
public CalcParser(ParserSharedInputState state) : base(state,1) { initialize(); }
public AspectLanguageParser(ParserSharedInputState state) : base(state, 1) { initialize(); }
public CalcParser(ParserSharedInputState state) : base(state, 1) { initialize(); }
public AspectLanguageParser(ParserSharedInputState state) : base(state,1) { initialize(); }
public UnityScriptParser(ParserSharedInputState state) : base(state, 2) { if (!this.$initialized__UnityScript_Parser_UnityScriptParser$) { this._attributes = new AttributeCollection(); this._loopStack = new List(); this.$initialized__UnityScript_Parser_UnityScriptParser$ = true; } this.initialize(); }