private static int test09_ReadWrite16BitsMono__double__WAVFile() { WAV_file my_wav_file = new WAV_file(); my_wav_file.File_name = "test03_A440_16_Bits_Mono.wav"; Console.WriteLine("Nome: " + my_wav_file.File_name); my_wav_file.Path = ".\\"; // my_wav_file.Path = ".\\Debug\\wav_files\\"; Console.WriteLine("Path: " + my_wav_file.Path); my_wav_file.loadFile(); Console.Write(my_wav_file.toWAVHeaderString()); double[] buffer_double_mono; uint numberOfSamples = (uint)my_wav_file.getBuffer_double_mono_normalized(out buffer_double_mono); // Buffer processing. Console.WriteLine(); Console.WriteLine(); for (uint i = 0; i < numberOfSamples; i++) { // Console.Write( buffer_double_mono[i].toString() + "."); } Console.WriteLine(); Console.WriteLine(); // We are going to save the file on the hard drive with another name. my_wav_file.File_name = "test09_A440_16_Bits_Mono.wav"; my_wav_file.initializeWaveHeaderStructBeforeWriting(); my_wav_file.setBuffer_double_mono_normalized(buffer_double_mono); my_wav_file.writeFile(); return 0; }