private static int test07_ReadWrite16BitsStereoWAVFile()
        {
            WAV_file my_wav_file = new WAV_file();
            my_wav_file.File_name = "test05_A440_16_Bits_Stereo.wav";
            Console.WriteLine("Nome: " + my_wav_file.File_name);
            my_wav_file.Path = ".\\";
            // my_wav_file.Path = ".\\Debug\\wav_files\\";
            Console.WriteLine("Path: " + my_wav_file.Path);
            my_wav_file.loadFile();
            Console.Write(my_wav_file.toWAVHeaderString());

            System.Int16[] buffer_16_bits_stereo_left;
            System.Int16[] buffer_16_bits_stereo_right;
            uint numberOfSamples = (uint)my_wav_file.getBuffer_16_bits_stereo(out buffer_16_bits_stereo_left, out buffer_16_bits_stereo_right);

            // Buffer processing.
            Console.WriteLine();
            Console.WriteLine();
            for (uint i = 0; i < numberOfSamples; i++)
            {
                //		Console.Write( buffer_16_bits_stereo_left[i].toString() +  ".");
                //		Console.Write( buffer_16_bits_stereo_right[i].toString() +  ".");

            }
            Console.WriteLine();
            Console.WriteLine();

            // We are going to save the file on the hard drive with another name.
            my_wav_file.File_name = "test07_A440_16_Bits_Stereo_saved.wav";
            my_wav_file.initializeWaveHeaderStructBeforeWriting();
            my_wav_file.setBuffer_16_bits_stereo(buffer_16_bits_stereo_left, buffer_16_bits_stereo_right);
            my_wav_file.writeFile();
            return 0;
        }