private static int test01_ReadWrite8BitsMonoWAVFile()
        {
            WAV_file my_wav_file = new WAV_file();
            my_wav_file.File_name = "dog_bark.wav";
            Console.WriteLine( "Nome: " + my_wav_file.File_name );
            my_wav_file.Path = ".\\";
            // my_wav_file.Path = ".\\Debug\\wav_files\\";
            Console.WriteLine( "Path: " + my_wav_file.Path );
            my_wav_file.loadFile();
            Console.Write(my_wav_file.toWAVHeaderString());

            System.Byte[] buffer_8_bits_Mono;
            uint numberOfSamples = (uint) my_wav_file.getBuffer_8_bits_mono( out buffer_8_bits_Mono);

            // Buffer processing.
            Console.WriteLine();
            Console.WriteLine();
            for (uint i = 0; i < numberOfSamples; i++)
            {
                //		Console.Write( buffer_8_bits_Mono[i].toString() +  ".");
            }
            Console.WriteLine();
            Console.WriteLine();

            // We are going to save the file on the hard drive with another name.
            my_wav_file.File_name = "test01_dog_bark_saved.wav";
            my_wav_file.initializeWaveHeaderStructBeforeWriting();
            my_wav_file.setBuffer_8_bits_mono(buffer_8_bits_Mono);
            my_wav_file.writeFile();
            return 0;
        }
        private static int test02_generate8BitsMono440HzWAVFile()
        {
            WAV_file my_wav_file = new WAV_file();
            my_wav_file.File_name = "test02_A440_8_Bits_Mono.wav";
            Console.WriteLine("Nome: " + my_wav_file.File_name);
            my_wav_file.Path = ".\\";
            // my_wav_file.Path = ".\\Debug\\wav_files\\";
            Console.WriteLine("Path: " + my_wav_file.Path);

            const System.UInt32 C_SAMPLES_PER_SEC = 8000;
            const System.UInt32 C_TIME_SEC = 5;

            my_wav_file.BitsPerSample   = WAV_file.BITS_PER_SAMPLE.BPS_8_BITS;
            my_wav_file.NumOfChannels   = WAV_file.NUM_CHANNELS.ONE;
            my_wav_file.SampleRate      = C_SAMPLES_PER_SEC;
            my_wav_file.NumberOfSamples = C_SAMPLES_PER_SEC * C_TIME_SEC; // 5 segundos

            my_wav_file.initializeWaveHeaderStructBeforeWriting();

            System.Byte[] buffer_8_bits_Mono;
            // Allocate the memory for the buffer.
            my_wav_file.getBuffer_8_bits_mono(out buffer_8_bits_Mono);

            // Fills the buffer with a sinusoidal.
            float alphaAngle = 0;
            const System.UInt32 C_SIGNAL_FREQUENCY = 440; // 440 Hz La (A)
            for (uint i = 0; i < my_wav_file.NumberOfSamples; i++)
            {
                buffer_8_bits_Mono[i] = (System.Byte)  ( ( (Math.Sin(alphaAngle) * (System.Byte.MaxValue / 2)) + (System.Byte.MaxValue / 2) ) );
                alphaAngle += (2 * (float) (Math.PI) * C_SIGNAL_FREQUENCY) / C_SAMPLES_PER_SEC;
            }

            my_wav_file. setBuffer_8_bits_mono(buffer_8_bits_Mono);
            my_wav_file.writeFile();
            return 0;
        }