示例#1
0
        private void Start()
        {
            _stateMachine = new OnboardingStateMachine(this);
            StartCoroutine(WaitingXrAndStart());
            TurnOnBoxes();

            if (_gm == GameMode.Edit)
            {
                return;
            }

            StartCoroutine(FindObjectInstancesAndContinue());
        }
示例#2
0
 public MenuOpeningState(OnboardingStateMachine tutorialStateMachine, TargetObject targetObject) :
     base(tutorialStateMachine) => _targetObject = targetObject;
示例#3
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 public ButtonSelectState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
示例#4
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 public LampSelectState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
示例#5
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 public DisplaySelectState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
示例#6
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 public SavingState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
示例#7
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 public MoveToViewModeState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
 public ViewModeMenuOpeningState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
示例#9
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 public BackToRmsState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
示例#10
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 public HappyEndState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
示例#11
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 public ButtonMoveState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }