private void Start()
        {
            _stateMachine = new OnboardingStateMachine(this);
            StartCoroutine(WaitingXrAndStart());
            TurnOnBoxes();

            if (_gm == GameMode.Edit)
            {
                return;
            }

            StartCoroutine(FindObjectInstancesAndContinue());
        }
Beispiel #2
0
 public MenuOpeningState(OnboardingStateMachine tutorialStateMachine, TargetObject targetObject) :
     base(tutorialStateMachine) => _targetObject = targetObject;
 public ButtonSelectState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
Beispiel #4
0
 public LampSelectState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
 public DisplaySelectState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
Beispiel #6
0
 public SavingState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
 public MoveToViewModeState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
 public ViewModeMenuOpeningState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
Beispiel #9
0
 public BackToRmsState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
Beispiel #10
0
 public HappyEndState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }
Beispiel #11
0
 public ButtonMoveState(OnboardingStateMachine tutorialStateMachine) : base(tutorialStateMachine)
 {
 }