static public int SetPixels32(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); UnityEngine.Color32[] a1; checkArray(l, 2, out a1); self.SetPixels32(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); UnityEngine.Color32[] a1; checkArray(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.SetPixels32(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
void CalculateNextPixel() { if (pixelProgress < totalPixels) { int temp = pixelProgress; int r = temp % colorsteps; temp /= colorsteps; int g = temp % colorsteps; temp /= colorsteps; int b = temp % colorsteps; CalculatePixel(r, g, b); ++pixelProgress; progress = (float) pixelProgress / (float) totalPixels; } else { colormap = new Texture3D(colorsteps, colorsteps, colorsteps, TextureFormat.Alpha8, false); colormap.filterMode = FilterMode.Point; colormap.wrapMode = TextureWrapMode.Clamp; colormap.SetPixels32(pixelBuffer); colormap.Apply(); doneCallback.Invoke(); } }
static public int SetPixels32(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); UnityEngine.Color32[] a1; checkArray(l, 2, out a1); self.SetPixels32(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); UnityEngine.Color32[] a1; checkArray(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.SetPixels32(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function SetPixels32 to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int SetPixels32__A_Color32(IntPtr l) { try { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); UnityEngine.Color32[] a1; checkArray(l, 2, out a1); self.SetPixels32(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }