private static void Internal_Create([Writable] Texture3D mono, int w, int h, int d, TextureFormat format, bool mipmap) { if (!Texture3D.Internal_CreateImpl(mono, w, h, d, format, mipmap)) { throw new UnityException("Failed to create texture because of invalid parameters."); } }
private static void Internal_Create([Writable] Texture3D mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex) { bool flag = !Texture3D.Internal_CreateImpl(mono, w, h, d, mipCount, format, flags, nativeTex); if (flag) { throw new UnityException("Failed to create texture because of invalid parameters."); } }