static public int GetPixels(IntPtr l) { try{ if (matchType(l, 2, typeof(System.Int32))) { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.Color[] ret = self.GetPixels(a1); pushValue(l, ret); return(1); } else if (matchType(l, 2)) { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); UnityEngine.Color[] ret = self.GetPixels(); pushValue(l, ret); return(1); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int GetPixels(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); var ret = self.GetPixels(); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetPixels(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetPixels(IntPtr l) { try { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); var ret = self.GetPixels(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetPixels__Int32(IntPtr l) { try { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetPixels(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetPixels(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); var ret = self.GetPixels(); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetPixels(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetPixels to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
void Create3DLutTex(int dim) { _3dlut = new Texture3D (dim, dim, dim, TextureFormat.ARGB32, false); _3dlut.wrapMode = TextureWrapMode.Clamp; _3dlut.filterMode = FilterMode.Bilinear; _3dlut.anisoLevel = 0; _3dcolors = _3dlut.GetPixels (); }
protected override void OnScriptAwake() { base.OnScriptAwake(); _mesh = GetComponentInChildren<MeshFilter>().sharedMesh; _renderer = GetComponentInChildren<MeshRenderer>(); _texture = (Texture3D)_renderer.sharedMaterial.mainTexture; _colors = _texture.GetPixels(); }