SetPixels32() private method

private SetPixels32 ( Color32 colors ) : void
colors Color32
return void
 static public int SetPixels32(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l);
             UnityEngine.Color32[] a1;
             checkArray(l, 2, out a1);
             self.SetPixels32(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l);
             UnityEngine.Color32[] a1;
             checkArray(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.SetPixels32(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        void CalculateNextPixel()
        {
            if (pixelProgress < totalPixels)
            {
                int temp = pixelProgress;

                int r = temp % colorsteps;
                temp /= colorsteps;

                int g = temp % colorsteps;
                temp /= colorsteps;

                int b = temp % colorsteps;

                CalculatePixel(r, g, b);

                ++pixelProgress;
                progress = (float) pixelProgress / (float) totalPixels;
            }
            else
            {
                colormap = new Texture3D(colorsteps, colorsteps, colorsteps, TextureFormat.Alpha8, false);
                colormap.filterMode = FilterMode.Point;
                colormap.wrapMode = TextureWrapMode.Clamp;
                colormap.SetPixels32(pixelBuffer);
                colormap.Apply();

                doneCallback.Invoke();
            }
        }
 static public int SetPixels32(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l);
             UnityEngine.Color32[] a1;
             checkArray(l, 2, out a1);
             self.SetPixels32(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l);
             UnityEngine.Color32[] a1;
             checkArray(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.SetPixels32(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function SetPixels32 to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Beispiel #4
0
 static public int SetPixels32__A_Color32(IntPtr l)
 {
     try {
         UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l);
         UnityEngine.Color32[] a1;
         checkArray(l, 2, out a1);
         self.SetPixels32(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }