public static Quaternion AngleAxis(float angle, Vector3 axis) { Quaternion result; Quaternion.INTERNAL_CALL_AngleAxis(angle, ref axis, out result); return(result); }
/// <summary> /// <para>Creates a rotation which rotates angle degrees around axis.</para> /// </summary> /// <param name="angle"></param> /// <param name="axis"></param> public static Quaternion AngleAxis(float angle, Vector3 axis) { Quaternion quaternion; Quaternion.INTERNAL_CALL_AngleAxis(angle, ref axis, out quaternion); return(quaternion); }
public static Quaternion AngleAxis(float angle, Vector3 axis) { return(Quaternion.INTERNAL_CALL_AngleAxis(angle, ref axis)); }