static int SetTrails(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); UnityEngine.ParticleSystem.Trails arg0 = StackTraits <UnityEngine.ParticleSystem.Trails> .Check(L, 2); obj.SetTrails(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }