public void Clear([DefaultValue("true")] bool withChildren) { if (withChildren) { ParticleSystem[] particleSystems = ParticleSystem.GetParticleSystems(this); ParticleSystem[] array = particleSystems; for (int i = 0; i < array.Length; i++) { ParticleSystem particleSystem = array[i]; particleSystem.Internal_Clear(); } } else { this.Internal_Clear(); } }