static public int GetCustomParticleData(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.ParticleSystem self=(UnityEngine.ParticleSystem)checkSelf(l); System.Collections.Generic.List<UnityEngine.Vector4> a1; checkType(l,2,out a1); UnityEngine.ParticleSystemCustomData a2; a2 = (UnityEngine.ParticleSystemCustomData)LuaDLL.luaL_checkinteger(l, 3); var ret=self.GetCustomParticleData(a1,a2); pushValue(l,true); pushValue(l,ret); return 2; } catch(Exception e) { return error(l,e); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static int QPYX_GetCustomParticleData_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.ParticleSystem QPYX_obj_YXQP = (UnityEngine.ParticleSystem)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystem)); System.Collections.Generic.List <UnityEngine.Vector4> QPYX_arg0_YXQP = (System.Collections.Generic.List <UnityEngine.Vector4>)ToLua.CheckObject(L_YXQP, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector4>)); UnityEngine.ParticleSystemCustomData QPYX_arg1_YXQP = (UnityEngine.ParticleSystemCustomData)ToLua.CheckObject(L_YXQP, 3, typeof(UnityEngine.ParticleSystemCustomData)); int QPYX_o_YXQP = QPYX_obj_YXQP.GetCustomParticleData(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static public int GetCustomParticleData(IntPtr l) { try { UnityEngine.ParticleSystem self = (UnityEngine.ParticleSystem)checkSelf(l); System.Collections.Generic.List <UnityEngine.Vector4> a1; checkType(l, 2, out a1); UnityEngine.ParticleSystemCustomData a2; checkEnum(l, 3, out a2); var ret = self.GetCustomParticleData(a1, a2); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static int GetCustomParticleData(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); System.Collections.Generic.List <UnityEngine.Vector4> arg0 = (System.Collections.Generic.List <UnityEngine.Vector4>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector4>)); UnityEngine.ParticleSystemCustomData arg1 = (UnityEngine.ParticleSystemCustomData)ToLua.CheckObject(L, 3, typeof(UnityEngine.ParticleSystemCustomData)); int o = obj.GetCustomParticleData(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _m_GetCustomParticleData(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem __cl_gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); try { { System.Collections.Generic.List <UnityEngine.Vector4> customData = (System.Collections.Generic.List <UnityEngine.Vector4>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector4>)); UnityEngine.ParticleSystemCustomData streamIndex; translator.Get(L, 3, out streamIndex); int __cl_gen_ret = __cl_gen_to_be_invoked.GetCustomParticleData(customData, streamIndex); LuaAPI.xlua_pushinteger(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }