public void OneTimeTearDown() { if (NonReadableMesh != null) { UnityMesh.DestroyImmediate(NonReadableMesh); } }
public void OneTimeTearDown() { if (NonReadableMesh != null) { UnityMesh.DestroyImmediate(NonReadableMesh); } if (MeshWithMultipleSubMeshes != null) { UnityMesh.DestroyImmediate(MeshWithMultipleSubMeshes); } }