コード例 #1
0
 public void OneTimeTearDown()
 {
     if (NonReadableMesh != null)
     {
         UnityMesh.DestroyImmediate(NonReadableMesh);
     }
 }
コード例 #2
0
 public void OneTimeTearDown()
 {
     if (NonReadableMesh != null)
     {
         UnityMesh.DestroyImmediate(NonReadableMesh);
     }
     if (MeshWithMultipleSubMeshes != null)
     {
         UnityMesh.DestroyImmediate(MeshWithMultipleSubMeshes);
     }
 }