public static Mesh LoadMesh(string fullPath, string meshName)
 {
     var mesh = new Mesh();
     using (var fileStream = File.Open(fullPath, FileMode.Open))
     {
         mesh.LoadOBJ(OBJLoader.LoadOBJ(fileStream));
     }
     mesh.Optimize();
     mesh.name = meshName;
     if (!mesh.name.Contains("LOD"))
     {
         mesh.UploadMeshData(true);
     }
     return mesh;
 }