static public int Distance(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Collider2D a1; checkType(l, 2, out a1); var ret = self.Distance(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int Distance(IntPtr l) { try { UnityEngine.Collider2D self=(UnityEngine.Collider2D)checkSelf(l); UnityEngine.Collider2D a1; checkType(l,2,out a1); var ret=self.Distance(a1); pushValue(l,true); pushValue(l,ret); return 2; } catch(Exception e) { return error(l,e); } }
static int QPYX_Distance_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Collider2D QPYX_arg0_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 2); UnityEngine.ColliderDistance2D QPYX_o_YXQP = QPYX_obj_YXQP.Distance(QPYX_arg0_YXQP); ToLua.PushValue(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int Distance(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 2); UnityEngine.ColliderDistance2D o = obj.Distance(arg0); ToLua.PushValue(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }