private static void Internal_ActiveSceneChanged(Scene previousActiveScene, Scene newActiveScene) { if (SceneManager.activeSceneChanged != null) { SceneManager.activeSceneChanged(previousActiveScene, newActiveScene); } }
private static void Internal_ActiveSceneChanged(Scene previousActiveScene, Scene newActiveScene) { bool flag = SceneManager.activeSceneChanged != null; if (flag) { SceneManager.activeSceneChanged(previousActiveScene, newActiveScene); } }