Gets the currently active scene.
void Update() { if (SceneManager.GetActiveScene().name == "Level Select") { Time.timeScale = 1; } if (SceneManager.GetActiveScene().name != PrevScene) { IEnumerator Fade = FadeOutMusic(); // GetComponent<AudioSource>().volume = 0; if (SceneManager.GetActiveScene().name == "Level Select" || SceneManager.GetActiveScene().name == "End Game") { Time.timeScale = 1f; if (!CurrentlyFading) { StartCoroutine(Fade); } } else { StopCoroutine(Fade); } } // if (SceneManager.GetActiveScene().name != "Level Select" && GetComponent<AudioSource>().isPlaying) // GetComponent<AudioSource>().volume = 1f; PrevScene = SceneManager.GetActiveScene().name; }
protected override void OnInstanceInit() { mCurScene = UnitySceneManager.GetActiveScene(); mFirstSceneLoaded = new SceneAssetPath(mCurScene); if (!_rootScene.isValid) { _rootScene = mFirstSceneLoaded; } //mIsFullscreen = Screen.fullScreen; mPauseCounter = 0; mTransitions = new List <ITransition>(); if (stackEnable) { mSceneStack = new Stack <string>(stackCapacity); } mScenesAdded = new List <Scene>(); mScenesToAdd = new Queue <string>(); mScenesToRemove = new Queue <Scene>(); }
private IEnumerator Start() { yield return(new WaitForSceneLoadFinish()); Scene s = USceneManager.GetActiveScene(); foreach (var g in s.GetRootGameObjects()) { if (g.name.Contains("_Transition") || g.layer == (int)GlobalEnums.PhysLayers.TRANSITION_GATES || g.GetComponent <TransitionPoint>() != null) { if (SetupMode) { g.gameObject.AddComponent <ShowColliders>(); } Logger.LogDebug($"Skip gate object:{g.name}"); continue; } if (g.GetComponent <CustomDecoration>() != null) { continue; } Destroy(g.gameObject); } UnVisableBehaviour.AttackReact.Create(gameObject); }
// Start is called before the first frame update public virtual void Start() { currentScene = UnitySceneManager.GetActiveScene().name; if (UnitySceneManager.GetActiveScene().name == "Scene2" && GameObject.Find("GlobalObject").GetComponent <GlobalControl>().killedSchnap) { GameObject.Find("Schnap").SetActive(false); } else { return; } if (UnitySceneManager.GetActiveScene().name == "SchnapHouse" && GameObject.Find("GlobalObject").GetComponent <GlobalControl>().killedSchnap) { houseDeathScene = GameObject.Find("Switch").GetComponent <KillTrigger>().houseDeath; houseObject = GameObject.Find("Switch").GetComponent <KillTrigger>().house; houseObject.sprite = houseDeathScene; GameObject.Find("Schnap").SetActive(false); } else { return; } }
private void Start() { if (!dopeInteracted && GameObject.Find("Dopermine") && UnitySceneManager.GetActiveScene().name == "Scene1") { GameObject.Find("SpearKillTrigger").GetComponent <SpearKill>().enabled = true; } else if (dopeInteracted && GameObject.Find("Dopermine") && UnitySceneManager.GetActiveScene().name == "Scene1") { GameObject.Find("SpearKillTrigger").GetComponent <SpearKill>().enabled = false; } /*if (schnapInteracted && UnitySceneManager.GetActiveScene().name == "Scene2") * { * GameObject.Find("Schnap").SetActive(false); * } * else if (killedSchnap && GameObject.Find("Schnap") && UnitySceneManager.GetActiveScene().name == "Scene2") * { * GameObject.Find("Schnap").SetActive(false); * } * else if (killedSchnap && GameObject.Find("Schnap") && UnitySceneManager.GetActiveScene().name == "SchnapHouse") * { * GameObject.Find("Schnap").SetActive(false); * * house.sprite = houseDeathScene; * * }*/ }
// Update is called once per frame void Update() { if (UnitySceneManager.GetActiveScene().name == "End") { if (dopermineHealth.GetComponent <Damage>().health <= 0) { Destroy(GameObject.Find("Spear")); Destroy(GameObject.Find("MagicBall")); gameObject.GetComponent <PauseButton>().enabled = false; GameObject.Find("Dopermine").GetComponent <Attack>().CancelInvoke("AfterEverySecond"); GameObject.Find("Genrad").GetComponent <PlayerStats>().HP = 100; GameObject.Find("Genrad").GetComponent <PlayerStats>().stamina = 100; GameObject.Find("Genrad").GetComponent <PlayerStats>().items = new string[0]; globalObject.GetComponent <GlobalControl>().schnapInteracted = false; globalObject.GetComponent <GlobalControl>().dopeInteracted = false; globalObject.GetComponent <GlobalControl>().killedSchnap = false; GameObject.Find("Genrad").GetComponent <PlayerStats>().openedChest = false; GameObject.Find("DisplayInformation").GetComponent <Canvas>().enabled = false; dopermineDying.Play(); } if (globalObject.GetComponent <GlobalControl>().HP <= 0) { Destroy(GameObject.Find("Spear")); Destroy(GameObject.Find("MagicBall")); gameObject.GetComponent <PauseButton>().enabled = false; GameObject.Find("Dopermine").GetComponent <Attack>().CancelInvoke("AfterEverySecond"); GameObject.Find("Genrad").GetComponent <PlayerStats>().HP = 100; GameObject.Find("Genrad").GetComponent <PlayerStats>().stamina = 100; GameObject.Find("Genrad").GetComponent <PlayerStats>().items = new string[0]; globalObject.GetComponent <GlobalControl>().schnapInteracted = false; globalObject.GetComponent <GlobalControl>().dopeInteracted = false; globalObject.GetComponent <GlobalControl>().killedSchnap = false; GameObject.Find("Genrad").GetComponent <PlayerStats>().openedChest = false; GameObject.Find("DisplayInformation").GetComponent <Canvas>().enabled = false; genradDeath.Play(); } } if (UnitySceneManager.GetActiveScene().name == "End") { if (dopermineDying.state.ToString() == "Playing" ^ genradDeath.state.ToString() == "Playing" ^ happyEnding.state.ToString() == "Playing") { if (Input.GetKeyDown(KeyCode.Escape)) { GameObject.Find("GameController").GetComponent <SceneController>().LoadScene("Menu"); } } } }
private IEnumerator Start() { var scene = UnitySceneManager.GetActiveScene(); var context = FindSceneContext(scene.name); yield return(new WaitUntil(() => context.Initialized)); Next(scene.name, null, TransMode.None); }
// Update is called once per frame void Update() { if (Input.GetKeyDown("escape")) {//When a key is pressed down it see if it was the escape key if it was it will execute the code if (UnitySceneManager.GetActiveScene().buildIndex == 0) { popUpExit.SetActive(true); yes.onClick.AddListener(exit); no.onClick.AddListener(scene0); } else if (UnitySceneManager.GetActiveScene().buildIndex == 1) { UnitySceneManager.LoadScene(0); } else if (UnitySceneManager.GetActiveScene().buildIndex == 2) { popUpExit.SetActive(true); yes.onClick.AddListener(scene0); no.onClick.AddListener(scene2); } else if (UnitySceneManager.GetActiveScene().buildIndex == 3) { popUpExit.SetActive(true); yes.onClick.AddListener(scene0); no.onClick.AddListener(scene3); } else if (UnitySceneManager.GetActiveScene().buildIndex == 4) { UnitySceneManager.LoadScene(2); } else if (UnitySceneManager.GetActiveScene().buildIndex == 5) { UnitySceneManager.LoadScene(4); } else if (UnitySceneManager.GetActiveScene().buildIndex == 6) { UnitySceneManager.LoadScene(5); } else if (UnitySceneManager.GetActiveScene().buildIndex == 7) { UnitySceneManager.LoadScene(6); } else if (UnitySceneManager.GetActiveScene().buildIndex == 8) { UnitySceneManager.LoadScene(7); } else if (UnitySceneManager.GetActiveScene().buildIndex == 9) { UnitySceneManager.LoadScene(8); } else if (UnitySceneManager.GetActiveScene().buildIndex == 14) { UnitySceneManager.LoadScene(2); } } }
public void BackToMenu() { Time.timeScale = 1; if (Manager.GetActiveScene().name == "Menu") { return; } NetworkHandler.Instance.Disconnect(); LoadScene("Menu"); }
IEnumerator RestartScene() { AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name); //Wait until the last operation fully loads to return anything while (!asyncLoad.isDone) { yield return(null); } }
/// <summary> /// Same as GameObject.FindObjectsOfType<T>, but also get inactive objects /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> public static T[] FindAllOfType <T>() where T : UnityEngine.Object { if (typeof(T) == typeof(GameObject)) { throw new Exception("Use Transform instead of GameObject when calling GameObjectEx.FindAllOfType<>"); } return(Resources.FindObjectsOfTypeAll <T>() .Where(obj => obj.GameObject().scene == SceneManager.GetActiveScene()) .ToArray()); }
private async UniTask Load(string sceneName, Action <DiContainer> extraBindings) { var currentScene = UnitySceneManager.GetActiveScene(); await LoadAdditive(sceneName, extraBindings); var nextScene = UnitySceneManager.GetSceneByName(sceneName); UnitySceneManager.SetActiveScene(nextScene); await UnitySceneManager.UnloadSceneAsync(currentScene); }
private void Start() { // 最初に再生したシーンを設定する。 UnityScene unityScene = UnitySceneManager.GetActiveScene(); string unitySceneName = unityScene.name; SceneBase scene = GameObject.Find(unitySceneName).GetComponent <SceneBase>(); scene.Setup(GetSceneID(ref unitySceneName), unityScene); sceneList.Add(scene); UnitySceneManager.SetActiveScene(unityScene); }
void Start() { if (Manager.GetActiveScene().name == "Main Menu") { GetComponent <AudioSource>().loop = true; GetComponent <AudioSource>().clip = audioManager.GetClip("MenuMusic"); GetComponent <AudioSource>().Play(); inGame = false; } else { inGame = true; } }
private IEnumerator WaitUntilSceneLoaded(string sceneName, System.Action onSceneLoaded) { Debug.LogFormat("[SceneManager] WaitUntilSceneLoaded(sceneName = {0}, onSceneLoaded = {1})", sceneName, onSceneLoaded); while (SManager.GetActiveScene().name.Equals(sceneName) == false) { yield return(null); } Debug.LogFormat("[SceneManager] Scene loaded done"); if (onSceneLoaded != null) { onSceneLoaded(); } }
public IEnumerator Dump(string sceneName = null) { List <string> scenes = new List <string>(); for (int j = 0; j < USceneManager.sceneCountInBuildSettings; j++) { string scenePath = SceneUtility.GetScenePathByBuildIndex(j); string name = Path.GetFileNameWithoutExtension(scenePath); scenes.Add(name); var load = USceneManager.LoadSceneAsync(j, LoadSceneMode.Single); while (!load.isDone) { yield return(new WaitForEndOfFrame()); } yield return(new WaitForSeconds(0.2f)); Scene s = USceneManager.GetActiveScene(); StringBuilder sb = new StringBuilder(); foreach (var g in s.GetRootGameObjects()) { Visit(g.transform, 0, null, sb); } try { var fs = File.Create($"Z:\\1\\{s.name}.txt"); StreamWriter sw = new StreamWriter(fs); sw.Write(sb.ToString()); sw.Close(); fs.Close(); } catch { } // } var load_ = USceneManager.LoadSceneAsync(2, LoadSceneMode.Single); while (!load_.isDone) { yield return(new WaitForEndOfFrame()); } yield return(USceneManager.LoadSceneAsync("Quit_To_Menu")); while (USceneManager.GetActiveScene().name != Constants.MENU_SCENE) { yield return(new WaitForEndOfFrame()); } }
override protected void start() { this.curIdx = 1; this.selectedItem = 0; this.listLevels(); this.setupUi(); this.setSelectorPosition(); /* Avoid triggering the death scene while rendering the * level thumbnails */ InputControlled.LevelSelectScene = SceneMng.GetActiveScene().name; base.start(); this.StartCoroutine(this.startTakeSS()); }
private void OnLoadSceneSuccess(object sender, GameFramework.Scene.LoadSceneSuccessEventArgs e) { m_MainCamera = Camera.main; if (SceneManager.GetActiveScene() == m_GameFrameworkScene) { Scene scene = SceneManager.GetSceneByName(GetSceneName(e.SceneAssetName)); if (!scene.IsValid()) { Log.Error("Loaded scene '{0}' is invalid.", e.SceneAssetName); return; } SceneManager.SetActiveScene(scene); } m_EventComponent.Fire(this, LoadSceneSuccessEventArgs.Create(e)); }
private void onCenter(bool enter, RelPos p, GO other) { Type otherType = Type.Error; this.issueEvent <RemoteGetType>( (x, y) => x.Get(out otherType), other); if (otherType != Type.Player && otherType != Type.Minion) { /* Avoid triggering the death scene while rendering the * level thumbnails */ if (SceneMng.GetActiveScene().name != LevelSelectScene) { Global.Sfx.playPlayerCrushed(this.fastGetTr()); SceneMng.LoadSceneAsync("YouLose", SceneMode.Additive); } this.gameObject.SetActive(false); } }
void Start() { this.resetting = false; this.doReset = false; this.done = false; this.loadingPause = false; this.didSpawnPlayer = false; this.loaderScene = SceneMng.GetActiveScene().buildIndex; /* Starts at 1 since there's always the player position */ this.checkpointCount = 1; this.minionCount = 0; this.minionSaved = 0; this.minionCountTxt = null; BaseRemoteAction.root = this.gameObject; this.StartCoroutine(this.load()); }
void Update() { if (PreviousWeapon.Value.IsDown()) { if (!inGame) { Logger.LogWarning("You need to load a game first!"); return; } if (CustomWeapons.Count < 2) { Logger.LogWarning("You don't have any custom weapons!"); return; } Logger.LogDebug($"Index: {CurrentWeaponIndex} => {Modulo(CurrentWeaponIndex - 1, CustomWeapons.Count)}"); SwitchWeapon(Modulo(CurrentWeaponIndex - 1, CustomWeapons.Count)); } if (NextWeapon.Value.IsDown()) { if (!inGame) { Logger.LogWarning("You need to load a game first!"); return; } if (CustomWeapons.Count < 2) { Logger.LogWarning("You don't have any custom weapons!"); return; } Logger.LogDebug($"Index: {CurrentWeaponIndex} => {Modulo(CurrentWeaponIndex + 1, CustomWeapons.Count)}"); SwitchWeapon(Modulo(CurrentWeaponIndex + 1, CustomWeapons.Count)); } #if DEBUG if (Input.GetKeyDown(KeyCode.F10)) { MeshRenderer mesh = Weapon.GetComponent <MeshRenderer>(); mesh.enabled = !mesh.enabled; } if (Input.GetKeyDown(KeyCode.F9)) { Logger.LogInfo($"Scene: {UnitySceneManager.GetActiveScene().name}"); } #endif }
private IEnumerator Start() { var scene = UnitySceneManager.GetActiveScene(); var context = FindSceneContext(scene.name); yield return(new WaitUntil(() => context.Initialized)); /* * _loadContext = new LoadContext() { * NextScene = new SceneData() { * Name = scene.name, * Lifecycles = context.Container.ResolveAll<ISceneLifecycle>(), * }, * AdditiveScenes = new List<SceneData>(), * }; * _loadContext.NextScene.Lifecycles.ForEach(x => x.OnTransComplete()); */ Next(scene.name, null, TransMode.None); }
protected override void OnInstanceInit() { mRootScene = mCurScene = UnitySceneManager.GetActiveScene(); //mIsFullscreen = Screen.fullScreen; mPrevTimeScale = Time.timeScale; isPaused = false; mTransitions = new List <ITransition>(); if (stackEnable) { mSceneStack = new Stack <string>(stackCapacity); } mScenesAdded = new List <Scene>(); mScenesToAdd = new Queue <string>(); }
void Awake() { if (Instanse == null) { RandomBarkChance = 0.2f; Instanse = this; DontDestroyOnLoad(gameObject); RaidingManager = GetComponent <RaidManager>(); ToolTipManager = GetComponent <ToolTipManager>(); DragManager = GetComponent <DragManager>(); LocalizationManager = GetComponent <LocalizationManager>(); MainMenuUI = GetComponentInChildren <Canvas>(); MainUICamera = GameObject.FindGameObjectWithTag("Main UI Camera").GetComponent <Camera>(); UpdateSceneOverlay(MainUICamera); database = GetComponent <DarkestDatabase>(); database.Load(); } else { Destroy(gameObject); return; } if (SceneManager.GetActiveScene().name == "Dungeon") { LoadSave(); if (SaveData.InRaid == false) { var raidPanel = FindObjectOfType <RaidPanel>(); raidPanel.inventoryPanel.partyInventory.Initialize(); Instanse.RaidingManager.QuickStart(raidPanel.inventoryPanel.partyInventory); } } else if (SceneManager.GetActiveScene().name == "EstateManagement") { LoadSave(); } }
//加载场景成功的回调 private void OnLoadSceneSuccess(object sender, GameFramework.Scene.LoadSceneSuccessEventArgs e) { m_MainCamera = Camera.main; //获取主相机 if (SceneManager.GetActiveScene() == m_GFScene) //如果当前是框架所在场景 { Scene scene = SceneManager.GetSceneByName(GetSceneName(e.SceneAssetName)); //获取加载成功的场景 if (!scene.IsValid()) //加载的场景不合法 { Log.Error("[SceneComponent.OnLoadSceneSuccess] Loaded scene '{0}' is invalid.", e.SceneAssetName); return; } SceneManager.SetActiveScene(scene); //激活场景 } if (m_EnableLoadSceneSuccessEvent) { m_EventComponent.Fire(this, ReferencePool.Acquire <LoadSceneSuccessEventArgs>().Fill(e)); } }
private void OnLoadSceneSuccess(object sender, GameFramework.Scene.LoadSceneSuccessEventArgs e) { m_MainCamera = Camera.main; if (SceneManager.GetActiveScene() == m_GameFrameworkScene) { Scene scene = SceneManager.GetSceneByName(GetSceneName(e.SceneAssetName)); if (!scene.IsValid()) { Log.Error("Loaded scene '{0}' is invalid.", e.SceneAssetName); return; } SceneManager.SetActiveScene(scene); } if (m_EnableLoadSceneSuccessEvent) { _eventComponent.Fire(this, ReferencePool.Acquire <LoadSceneSuccessEventArgs>().Fill(e)); } }
// Start is called before the first frame update void Start() { globalObject = GameObject.Find("GlobalObject"); if (UnitySceneManager.GetActiveScene().name == "SchnapHouse" && GameObject.Find("GlobalObject").GetComponent <GlobalControl>().items.Length == 0) { Invoke("PlaySchnap", 1); } if (GameObject.Find("GlobalObject").GetComponent <GlobalControl>().killedSchnap) { Destroy(GameObject.Find("Audio")); } if (UnitySceneManager.GetActiveScene().name == "SchnapHouse" && GameObject.Find("GlobalObject").GetComponent <GlobalControl>().killedSchnap) { GameObject.Find("Switch").SetActive(false); } }
private void Update() { // if game over true reset the game and update it // if (Gameover) { if (Input.anyKeyDown) { Time.timeScale = 1; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } return; } if (!plyaed) // if we didnt press any key dont play // { if (Input.anyKeyDown) // if we press key start game // { audioSource.Play(); plyaed = true; ObstacleSoawner.Instance.playing = true; gravityvalue -= firstjumpvalue; //jumping // UlManeger.Instance.PlayGame(); } return; } gravityvalue += gravityspeed * Time.deltaTime; tr.position += Vector3.down * gravityvalue * Time.deltaTime;// virus go down // if (Input.anyKeyDown) { audioSource.Play(); gravityvalue = -jumpvalue; // if you pres key virus go up // } if (tr.position.y > limitscreen || tr.position.y < -limitscreen) // if virus go out of screen retunr game // { OutofScreenDanger(); } }
private void ResetScene() { Scene.LoadScene(Scene.GetActiveScene().buildIndex); }
public void ReloadScene() { Scene currentScene = UnitySceneManager.GetActiveScene(); UnitySceneManager.LoadScene(currentScene.name); }