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C# (CSharp) UnityEngine.Networking NetworkScene.DestroyAllClientObjects示例
编程语言:
C# (CSharp)
命名空间/包名称:
UnityEngine.Networking
类/类型:
NetworkScene
方法/功能:
DestroyAllClientObjects
hotexamples.com的示例:
1
C# (CSharp) UnityEngine.Networking NetworkScene.DestroyAllClientObjects - 已找到1个示例
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UnityEngine.Networking.NetworkScene.DestroyAllClientObjects
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
GetPrefab(10)
GetSpawnHandler(10)
InvokeUnSpawnHandler(6)
GetNetworkIdentity(3)
RegisterPrefab(3)
RemoveLocalObject(3)
ClearSpawners(2)
FindLocalObject(2)
SetLocalObject(2)
DestroyAllClientObjects(1)
RegisterSpawnHandler(1)
常用方法
GetPrefab (10)
GetSpawnHandler (10)
InvokeUnSpawnHandler (6)
GetNetworkIdentity (3)
RegisterPrefab (3)
RemoveLocalObject (3)
ClearSpawners (2)
FindLocalObject (2)
SetLocalObject (2)
DestroyAllClientObjects (1)
常用方法
RegisterSpawnHandler (1)
DestroyAllClientObjects()
private
method
private
DestroyAllClientObjects
( ) :
void
return
void
NetworkScene Class Documentation
示例#1
0
显示文件
文件:
ClientScene.cs
项目:
TsPersonalOrganization/Unity-Networking-With-Session-2017.1f3
static public void DestroyAllClientObjects() { s_NetworkScene.DestroyAllClientObjects(); }
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