static public void SetLocalObject(NetworkInstanceId netId, GameObject obj) { // if still receiving initial state, dont set isClient s_NetworkScene.SetLocalObject(netId, obj, s_IsSpawnFinished, false); }
public static void SetLocalObject(NetworkInstanceId netId, GameObject obj) { s_NetworkScene.SetLocalObject(netId, obj, s_IsSpawnFinished, isServer: false); }