/// <summary> /// <para>Returns true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable..</para> /// </summary> public unsafe bool IsValid() => Playables.IsValid(*((Playable *)this));
public unsafe bool IsValid() { return(Playables.IsValid(*((Playable *)this))); }
public bool IsValid() { return(Playables.IsValid(this)); }