示例#1
0
 internal static void RenderGameViewCamerasInternal(RenderTexture target, int targetDisplay, Rect screenRect, Vector2 mousePosition, bool gizmos)
 {
     EditorGUIUtility.INTERNAL_CALL_RenderGameViewCamerasInternal(target, targetDisplay, ref screenRect, ref mousePosition, gizmos);
 }
示例#2
0
 internal static void RenderGameViewCamerasInternal(Rect cameraRect, int targetDisplay, bool gizmos, bool gui)
 {
     EditorGUIUtility.INTERNAL_CALL_RenderGameViewCamerasInternal(ref cameraRect, targetDisplay, gizmos, gui);
 }