internal static void RenderGameViewCamerasInternal(RenderTexture target, int targetDisplay, Rect screenRect, Vector2 mousePosition, bool gizmos) { EditorGUIUtility.INTERNAL_CALL_RenderGameViewCamerasInternal(target, targetDisplay, ref screenRect, ref mousePosition, gizmos); }
internal static void RenderGameViewCamerasInternal(Rect cameraRect, int targetDisplay, bool gizmos, bool gui) { EditorGUIUtility.INTERNAL_CALL_RenderGameViewCamerasInternal(ref cameraRect, targetDisplay, gizmos, gui); }